Table of Contents:
3dsMax-D5 Render Livesync Tutorial Direct link plugin: UI, features Real-time rendering workflow: How to render realistic 3ds Max scenes in D5 Showcase: Render 3ds max with D5 Render
Autodesk 3ds Max is a well-received modeling solution among 3d artists, designers and architects. They love its simple-to-use UI and wonderful visual performance, yet are always on a lookout for an advanced rendering engine to work with Max for a better animation-making experience. An efficient and streamlined workflow with amazing output speed had seemed out of reach until they discovered D5 Render. So, how did the real-time rendering program, D5 Render come in to help when it comes to building a productive workflow that boosts 3ds Max animation render efficiency?
Get started:
Download the free render scene used in this tutorial on D5 Forum
Direct link from 3dsMax to D5 with free plugin "D5 Converter"
D5 Converter-3ds Max is a game-changer in the industry since it made live sync with 3ds Max possible, enabling easy transfer of models, lights, textures and scenes from Max to D5.
1. Start
Click on Start to launch D5 Render. Models and materials in 3ds Max will then be synchronized to D5.
D5 Converter supports the mapping of Corona and VRay mixed materials / custom transparent paste / glass / transparent / multi sub materials / special map format / bitmap, VRay bitmap, Corona bitmap image cutting /Quixel scanning map / Corona renderer select, mix, rayswitch and other mixed nodes.
2. View Switch
Click on View Switch, and you'll see that the viewport movement in D5 is consistent with the one in Max. So it will be really convenient to view and modify the model.
3. Send Scenes and Lights
Click on Send scenes, Send lights, then you'll find all of them synced into D5. Duplicate light instances in Max will be synced into D5 as light groups.
4. Sync Updates
When you've added, edited, deleted models, or edited the materials in Max, these changes can be synchronized into D5 in real time by clicking on the Sync button.
5. Export Models in .d5a format
It's a good choice to export Max files in .d5a format, which makes it easier to edit the model, or reuse it in other projects later.
3dsMax Render Animation with an exterior scene in D5 Render
Once you get everything ready in Max, you can then enjoy real-time rendering in D5 Render. Trust me, you'll love it!
1. Set the right atmosphere and tone for your scene.
In the demo scene, we're using HDRI with certain adjustments in the weather system. You can also use Geo and Sky. Fog, wind, cloud, rain and snow weather systems built inside D5 can be switched on with one click to help you get the right vibe.
To create a realistic city scene when it's getting dark, you can go to "Effect" panel for further adjustments including LUT, Exposure, and Bloom, which adds a halo effect to the emissive materials near the camera.
2. Illuminate the scene with sophisticated lighting in D5 Render.
Duplicated light instances in Max can be adjusted as a whole in D5. You can also add D5 light sources to brighten the scene. Don't forget to adjust the color temperature of glass and lights for a harmonious atmosphere. For batch editing, you can also group the light sources.
3. Furnish the scene with assets from D5 Assets Library
We can decorate the natural and commercial scenes with still/animated models and particles from D5's built-in Asset Library which is constantly updated.
4. Add plants and people
Vegetation and people are a necessary part of the scene, so pay attention to whether they fit into the surroundings or not. For example, character models need to agree with the season/time setting, and ornaments of the scene. After quickly adding trees with the Brush tool, go on to add some lights for a sense of depth.
Another tip is when arranging the scene, make sure the models are located in a logical and even manner. It is suggested that you add dynamic/animated plants and characters nearby and static ones far away. Remember that the closer the camera, the fewer the characters should be.
5. Render animation for 3ds Max
The final step is animation making. If you want to create walking characters, use the keyframe feature in D5 that is easy and intuitive. Add a shot, place the character, and add a keyframe for it. Add another keyframe, move the model away, and again add a keyframe. Remember to turn on Rate Matching for a more smooth and natural gesture. Click on the Play button, and now you see the guy is walking in the scene.
To export the animation, select the channels you need and adjust related parameters. For example, if you need considerably high resolutions for video rendering, you can find resolution options up to 4k. You can also add the clips to Render Queue for batch rendering.
Give it a try yourself, and you'll be blown away by the amazing speed of animation output. If you are looking for an outstanding engine in your 3ds Max animation render workflow, D5 Render is definitely the best choice.
Showcase\3ds Max Rendering
If you have high-quality Max-D5 renderings to share, don't hesitate to send them to gallery@d5techs.com
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